Patterns
Patterns define what components must do before specifying what they are. Each pattern is anchored to a Moment That Matters, a stage of the Outcome Flywheel, and a coach presence mode.
These are behavioral and experiential specifications — not wireframes or visual designs. Each pattern specifies Must Do, Must Feel, and Must Not — the contract between the design system's philosophy and its implementation.
This section is under construction. Individual pattern definitions, component intents, and engagement principles are being refined and will be published as the model matures.